The promise of cloud gaming is that you can do it from anywhere using any device with internet access and a good enough browser (each cloud gaming service seems to have its own requirements on the browser front). You should be able to play super demanding games whether you’re on a work trip with nothing but a work laptop or at home and the main TV is being hogged — or even if you just don’t feel like sitting on the couch. But the biggest promise of cloud gaming is that, no matter where you are, if you’ve got a phone then you’ve got all your games.
In practice, this is a bad idea. After spending the last few weeks rapturously using my Steam Deck near daily to play games in the cloud, I am never going to willingly attempt cloud gaming on my phone again. Valve’s enormous do-anything handheld PC has made me realize that, actually, sometimes dedicated gaming hardware is good! The Swiss Army knife approach to mobile gaming promised by cloud gaming on your phone is about as useful as the saw on a real Swiss Army knife. I appreciate the effort, but I don’t actually want to use it.
I’ve tried to make cloud gaming work on my phone a lot. I’ve attempted Red Dead Redemption 2 and Star Wars Jedi: Fallen Order and Halo and Gears of War and plenty of other games. Each time, I’m hit with wonder because, holy shit, these are demanding AAA games that usually require tons of expensive (and noisy) hardware playing on my phone. That feels like the delivery on a promise tech companies made me decades ago.
But the wonder wears off when you cloud game on your phone for an extended period of time. Cloud gaming drains the phone’s battery quickly, which means you can and will be feeling the battery anxiety. I once thought cloud gaming would be a
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