This weekend, I had the good fortune to sit down with Capcom’s upcoming scrapper Street Fighter 6 for the second time in as many months. Having already spent some solid time with the flashy fighter at the VSFighting tournament just six weeks ago, FGC punching bag Chris Moyse was given the opportunity to spend a solid few hours at a brand new build — showcased at premier UK trade show EGX.
And this time was special. This time, there was 100% more Juri…
???? #gameface #juri #sf6 pic.twitter.com/Ls3PbNzpgp
— Chris Moyse ???? SF6 (@ChrisxMoyse) September 22, 2022
While I’m admittedly known for my propensity to beat around the bush a little, (ok, a lot), when featuring games for preview and review, I’m going to respect the clock today and just delve straight into it: At this stage, Street Fighter 6 is looking and feeling fantastic. What’s more, the core of my early thoughts toward the new sequel is formed around one significant, undeniable summation:
Street Fighter 6 gets better the more I play it.
When I first sat down with the SF 6 last month, the very first element that hit me, in comparison to Street Fighter V, was the series’ new sense of pace. SF 6 has a whole new “weight” to its characters that seriously changes both the flow and the momentum of the fight, sacrificing a little of SFV‘s speed in return for a meatier and more deliberate fighting experience. There is a “crunch” to SF 6, an impact that is quite unlike anything I’ve experienced in the franchise to date.
Early on, this almost feels like a negative. Playing as Ryu, I almost felt like I was playing as Zangief, taken aback by the reduced speed of the fight, the “heft” of the series’ shoot star, and occasionally feeling as if I was missing my links because I was
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