Greetings, Adventurers!
The Brimstone Sands Release is a culmination of in-game lore, Roman and Egyptian mythologies, and lessons learned since New World’s launch. Every pixel was crafted with care by our Development Team, while each narrative detail was carefully woven by our Narrative Team. In anticipation of the upcoming release, we went behind the scenes with both teams to learn more about the making of Brimstone Sands. Let’s discuss the zone’s lore, design, and concept art. There might even be a few fun developer stories along the way.
Our journey into the story of Brimstone Sands began with Narrative Designer Aaron de Orive:
“Since New World is set on Earth, we drew upon historical figures and myths to craft the story of Brimstone Sands,” Aaron said. “We wanted an early Egyptian civilization and agreed that an amazing character like Imhotep would be the perfect choice for a prominent character. The zone tells the story of his arrival and the Egyptians’ interactions with the Ancients. We also wanted an era dominated by the Romans, so we incorporated figures from the time of Julius Caesar.”
Aaron went on to tease the narrative’s direction. “Exploring Brimstone will reveal the tragedy that befell both of those civilizations, as well as provide more insight into the lore of the enigmatic Ancients and the mystery of the island.”
Our next quest took us to Lead Zone Designer for Brimstone Sands David McKenzie, where we explored many of the key themes behind the Design Team’s work:
“The Ancient Glyphs were originally discovered in a piece of concept art for ‘greebles’ (i.e. small details for world art),” McKenzie said. “The glyphs were so visually striking and unique, and used everywhere from Expedition puzzles to open-world
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