Denuvo has become a recurring PC gaming villain, frequently blamed for launch issues and problems with performance. Even when it's working as intended DRM is never good for players, but time and time again Denuvo has been accused of making otherwise good games quite awful to play. This is currently the case with Total War: Warhammer 3, and Creative Assembly has been investigating its impact.
While it's an impressive strategy romp—just take a look at our Total War: Warhammer 3 review—the launch was marred by technical issues, and while they can't all be blamed on Denuvo, when it comes to the performance niggles it's been held up as responsible.
Creative Assembly does appear to be taking this seriously, but in a broad post on the work it's doing on stability, bugs and other issues it notes a few misconceptions about the DRM.
The build reviewers played was stable. I didn't encounter any problems, and while the frame rate was a bit lower than I would have liked, nothing stood out as troublesome. It wasn't until launch that the issues started. The assumption has been that Creative Assembly didn't introduce Denuvo until the launch build, but apparently that wasn't the case.
«Denuvo was included in press and content creator review builds,» the post explains. «Why their performance was impacted post-launch is something we are actively working to understand, but the program was not purposefully omitted and then later added for the sake of the reviews.»
Creative Assembly also clarified that Denuvo has been in previous Total War games, so this is not a case of something new being added that's screwed everything up. This could mean that there's another factor that's causing problems with Denuvo.
And while the DRM is being treated as
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