There are many new additions to The House Of The Dead: Remake compared to the original. Besides a fresh coat of paint and additional game modes, the rail shooter also offers a choice between two scoring systems: Classic and Modern.
Related: Greatest Rail-Shooter Games Of All Time, Ranked
Since The House Of The Dead: Remake is an arcade-style game that encourages beating point records, you'll want to know how to make the most of each system. Both prioritize different gameplay styles while offering subtle features that affect the game's story.
The House Of The Dead: Remake's classic scoring system stays true to the scoring method of the original 1996 title. Classic scoring has a base rate for shots, resulting in a lower payout. This low payout adds to the campaign's difficulty since points can get exchanged for additional continues at 5,000 a pop.
Furthermore, Classic scoring rewards more points for headshots over other body parts. In other words, there is one flat rate for body shots and a higher rate for headshots.
As for point loss, your score gets negatively affected when you get attacked or shoot a scientist with your gun. Conversely, if you rescue a scientist, you'll receive a significant point bonus.
One more interesting note is that Classic scoring does not allow you to choose a secret agent character. Instead, the game assigns agent Thomas Rogan to player one and Agent G to player two.
Modern scoring dramatically updates the original HOTD's scoring system in various ways. However, its most significant difference from Classic scoring is the new kill combo system. This system awards points for sequential kills accomplished in short periods.
You can track your kill combos in the upper-left score section of the
Read more on thegamer.com