The DioField Chronicle, the latest RPG from Square Enix, offers a unique real-time combat system set in a fantasy universe. It meets many of the requirements to be a political fantasy story, and it reminds me a lot of its predecessors - Fire Emblem and Final Fantasy Tactics, in particular.
It’s a story of political intrigue, and everything in this story is quite serious. There isn’t much humor, which isn't necessarily bad. The problem is when the story doesn’t live up to the expectations it sets for itself.
I didn’t feel drawn in by The DioField Chronicle or its characters. I might like the game visually and appreciate the challenge brought forth by its real-time strategy gameplay engine, but I just felt disappointed by everything around it.
Unfortunately, the successor to the monarch in this story was murdered, which sets off a Romance of the Three Kingdoms-style war of succession. All factions are looking to rule this land and will do anything to make that dream a reality.
That story should be one that immediately pulled me in, but it simply did not. The characters in this story felt like they were written without much emotional weight. Players control a group known as the Blue Foxes, a group of mercenaries who have joined one of the factions in this war.
The Blue Foxes fight for the faction in charge of the throne, and while I am normally a fan of gritty, war-is-hell stories, Andrias, as a protagonist, just doesn’t have any emotion about him. His conversations with others often feel dull and uninteresting.
Even if the story disappoints me, I enjoyed the style and design of the characters that join your party. You receive quite a few characters to join the party, each specializing in a particular play style.
The DioField
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