Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.
This week our VentureBeat team hosted a new metaverse conference called MetaBeat. The San Francisco event drew hundreds in person and more online to hear about something we don’t talk about as much as gaming: the enterprise metaverse.
I crossed the lines from gaming to enterprise to attend the event, and I moderated a session with Nvidia’s Richard Kerris about the Omniverse platform and I also moderated a panel with Neil Trevett of the Khronos Group and others about metaverse standards. You could say that, as a gaming writer, I didn’t belong there. But nothing could be further from the truth. From the start, when Sami Khan, CEO a of Atlas Earth, talked about creating a metaverse for his daughter that could enhance her experience in the real world — I felt at home.
The metaverse is going to be so epic that it is going to require the efforts of the entire gaming and tech industries and enterprises of all kinds. By working together, they could create a vortex of continuous improvement that will carry us to the metaverse, just like so many technologies came together to make the web possible, ubiquitous, and teeming with awesome content, said Rev Lebaredian, vice president of Omniverse and Simulation Technology at Nvidia, in another standards panel I moderated at MetaBeat.
At MetaBeat, I still found plenty of leakage between the borders of the enterprise metaverse and the gaming metaverse. And that’s what I live for. Kerris and I talked once again about the potential of the Omniverse to bring order to the chaos of creation. If we can just standardize
Read more on venturebeat.com