Dropping onto Fortuna III and playing Solo in The Cycle: Frontier is a pretty brutal experience. If you don’t get torn apart by the slabbering monstrosities that call the tumultuous planet home, there are the blood-thirsty Prospectors prowling around that want what you have.
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Going in as a group with friends can exponentially improve your survival chances as well as make some of the harder missions or bigger threats, such as Alpha Predators, much more manageable. So for plucky Prospectors dropping with backup, here’s a guide to playing with groups that might make things easier.
Starting a drop with a group in The Cycle: Frontier is extremely easy. There are unfortunately no matchmaking options to start a group with random players. So you’ll need to have a few friends on standby if you want to roll as a sqaud.
To start a group just use the social menu and then send an invite, it’s that simple. Once someone accepts it they’ll be brought into your Hub location. From there just queue up a drop and you’ll all be dumped on the planet of Fortuna III in a random location together. Then your team can plunder the planet and other Prospectors' pockets to your heart's content.
For those new to the game, the difference between dropping on your own and going in with heavily armed friends is pretty massive. Especially since The Cycle: Frontier, unfortunately, has a bit of a balancing problem with how groups are integrated into the game. In that they’re just thrown into the mix with other solo players.
Unlike other games like Call of Duty: Warzone as an example where there are dedicated modes for Duos, Trios, and Quads where they’re matched against other groups. Here it’s a complete
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