Cuphead is one of the modern era’s finest indie gaming success. Its gameplay might be simple, and at times infuriatingly hard, but the game’s traditional cel animation inspired by 1930s Fleischer and Disney cartoons became well regarded as a form of artistic expression despite its financial burden on the developers. The work paid off, as aside from its difficulty, Cuphead’s main selling point is its visuals. With the game’s popularity lingering five years after its release, Netflix will launch a televised version of the cartoony, rubber-hose madness.
The Cuphead Show shows there is still life in Cuphead after all these years. A release date for Cuphead: The Delicious Last Course was also finally revealed recently. Two big Cuphead releases in a year is exciting. Studio MDHR should strive to integrate the video game and the cartoon it inspired into each other’s universes as much as possible. New characters will be introduced in the DLC, and The Cuphead Show could serve as a good gateway for both veterans and newcomers.
RELATED: What the Cuphead Animated Series Needs to do to Recapture the Game's Twisted Brilliance
Video games are one of the trickiest mediums to adapt. Additionally, video game adaptations - especially movies - tend to take many creative liberties with source materials. As a result these works tend to be panned, creating a cynical reputation for video game adaptations as a whole. With TV series, particularly animated shows, things tend to be different, as the theoretical lack of limits in animation allows artists to adapt games as faithfully as possible.
Still, a perfect replica of a game’s world seldom appears on the small screen. The Super Mario cartoons of the late 1980s and early 90s look uncanny
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