We can all remember the game that made us fall in love with a genre, whether it be Pokemon getting us into RPGs, or Skyrim making us love open-world titles. But sometimes, a game manages to take all the good from its genre in a way that could even convert the biggest haters. So today, we celebrate the games that won us over despite their genre, not because of it.
From Halo Wars to UFC, here are the games that we love from genres we hate.
Related: The Big Question: What Pokemon Would Taste The Best?
As someone who doesn’t vibe with roguelike dungeon crawlers, the late 2010s sucked for me. Like, wow, cool, the dungeon has now changed its layout completely while looking exactly the same! Sick! But then Hades came along and flipped my perspective on the whole genre. Suddenly, I don’t feel that chucking hours of my time at a roguelike is a waste if I don’t succeed. Hell, sometimes you want to lose so you can go back and chat to Zagreus’ pals some more. More games should find a way to make playthroughs satisfying, even if you suck at it.
I’ve never been a big fan of survival games, but one that really clicked with me was Subnautica. The first thing that I did of course was to go for the sandbox experience. This actually turned into a great gateway for me to get into the regular gameplay. Having figured out how construction works, taking on the game world became that much simpler, turning the other systems into a little bit less of a chore. I was mastering my environment the next thing I knew.
I promise I didn’t concoct some dastardly plan to pilfer Rhiannon’s pick, but here we are. I’m not a roguelike person in the least. Except when I am. And that has only ever happened with Hades. I think it’s the vibe, you know? The script
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