If you’ve been holding out for VR hardware to mature, you chose wisely. Headsets have come a long way since the launch of the Oculus Rift and HTC Vive six years ago. The Meta Quest 2 has already been around for two years, and it’s proven to be a very capable portable VR experience. And if you’re looking for a more immersive experience, high-end PC headsets are getting cheaper (and there’s the new PS VR 2 to look forward to). While the overall VR market hasn’t really changed much since last year (aside from the somewhat disappointing Meta Quet Pro), at least there are plenty of VR experiences to dive into.
I tend to judge them on a few basic criteria: Ergonomics, immersion and controls. It's not that hard to shove a mobile display into a plastic headset and strap some cheap elastic headbands onto it. But it takes skill to craft something that's well balanced and doesn't feel uncomfortable after 30 minutes.
Immersion, meanwhile, comes from having high resolution screens with fast refresh rates, so everything looks sharp and smooth. Field of view is also a major element, as it describes how well VR screens can cover what you see. Having a low field of view makes it feel like you’re looking through a pair of binoculars, which limits your sense of “presence.” But a wide field of view can make it seem like you’re actually flying over the globe in Google
Earth.
And when it comes to controllers, the best options fit naturally in your hands and offer accurate tracking. The industry has basically adopted the design of Meta’s excellent touch controllers, but we're also seeing intriguing leaps forward like Valve's finger tracking gamepads.
Over two years since its release, the Meta Quest 2 remains the best VR option for the vast majority
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