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In the mid-2000s, Wii Sports was the biggest game on the planet. If Activision, EA, or Ubisoft had published the minigame collection, we would have a dozen sequels and a reboot by this point — maybe an animated show on Nickelodeon, too. For better or worse, Wii Sports is a Nintendo franchise, so instead, we got one sequel, a remake, and a decade of radio silence.
As a fan of the title, I was disappointed every time Nintendo completed a press conference or Nintendo Direct without mention of motion-controlled bowling. But as an editor who has covered this beat since the days of the Wii, I understood the business logic of it all. Nintendo has so many beloved studios that they could cannibalize each other if every series got the sequels fans felt they deserved.
So, I waited. And I waited. And I waited.
When the publisher announced Nintendo Switch Sports last year, I had all but lost hope. I’d assumed that if Nintendo wanted to leverage the Wii Sports formula, it would have produced another pack-in for the Switch. I was wrong in every way.
As the sales numbers (and empty shelves at my local Target) show, Nintendo didn’t need a pack-in game to sell the Switch. And where Wii Sports helped sell Nintendo Wiis, the Switch’s success has the potential to make Nintendo Switch Sports a colossal hit. Just this year, the Switch passed the Wii in total sales,zipping past 100 million units sold. Which is to say, the potential audience for Nintendo Switch Sports is gargantuan. And should Nintendo Switch Sports do the classic Nintendo game thing, amassing huge
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