When I first saw Superfuse in action earlier this year, I was mesmerized by its chunky, absolutely bonkers superpower creation engine – and that was back when it only had one character. Now that I’ve had a chance to revisit it again with an awesome new character, the long-ranged Elementalist, I’m even more impressed. Superfuse is an action-RPG in the same vein as Diablo, but with a comic book superhero flair that pushes the limits with how much you can customize your hero’s powers. And even if they’ve simplified some of those options in this latest build, it still had me freaking out over all the completely badass stuff it let me do.
After just the first hour of dungeon-delving as the Elementalist, I was already giggling maniacally at the absurd fireball cocktails at my disposal. This new hero essentially serves as a mage class, using long-distance ice and fire attacks to do massive damage. Naturally, this means she’s a lot more squishy than the slab-of-beef Berserker I played previously, who rushes in and smashes things like The Hulk. But once I unlocked a few Fuses that turned my fire-centric Elementalist into an incandescent demon, I didn’t find myself missing the ability to take hits at all.
While at first my primary ability allowed me to just shoot plain ol’ fireballs, after burning through a few levels, I was able to customize that milquetoast power to ricochet off of enemies and surfaces, zigzag around the level, or even shoot out of my character’s back – quite useful for doing DPS while running away from a mob of zombies. Similarly, I turned a stock ability to create a small wall of fire in front of me into an overpowered tidal wave from hell. One Fuse let me make that wall much larger, while another made it do
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