Sunday Gold blends point-and-click adventure with RPG combat. The prologue scene introduces players to both before turning them loose on the game's first major heist. As it turns out, this is the sort of game where even something like getting into a pub won't be as simple as it sounds.
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Frank's initial challenge also offers opportunities to find bonus items that will be useful later in the game, as well as a choice that affects later dialogue. Master the prologue, and you'll be ready for anything that Hogan and his cronies can throw at you!
When the scene opens, Frank has been thrown out of his favorite pub for fighting with another patron. He needs to get back in to meet up with Sally and get information about the new job she has planned. Pick up your Compad from the sidewalk when it buzzes to get started.
Your first task is to get the crowbar guarded by the Vagrant, Mickey. He won't let you near, so you'll need to come up with a peace offering. Search the telephone box on the right side of the screen to find a few pounds' worth of change.
Give the change to Mickey, and he'll leave to buy himself a pint. Once he's gone, you can take the crowbar without further incident.
If you search the phone booth, give the change to Mickey, and pick up the crowbar in that exact order with no other AP expenditure, it will use Frank's initial allotment of AP exactly. Otherwise, you'll have to end your turn before you can pick up the crowbar.
Once you have the crowbar, you can use it to pry open the iron gate to the left and enter the alleyway. Before you do, it's worth spending the AP to search Mickey's shelter. You'll find some Painkillers you can use in the
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