This weekend saw a lucky cabal of World Warriors throw down in the first beta testing session for Capcom’s upcoming release Street Fighter 6. And it goes without saying that the new sequel was welcomed with open arms, with both pro and amateur players showering the title with praise across social media, already rolling out screenshots, clips, combo videos, and obvious memes.
I, myself, was fortunate enough to be part of the punch party. This represented my third time playing SF6, but the first time I had the sequel “on tap”, so to speak. If I wasn’t feeling optimistic about the title before (I was), then the beta really solidified for me that Capcom is making something very special here. All the studio need do is stay the course. Don’t add dopey NFTs, don’t overhaul the game’s vibe, and don’t pack the title out with lame advertising and confusing currencies.
We’re on the road to one of the series’ best. Don’t blow it now.
Anyway, to business. While my thoughts on Street Fighter 6‘s gameplay can be found elsewhere on this here site, I heard that you kids (Google) love lists. And thus, I present to you, in no particular order, a non-inclusive round-up of 50 things I loved about the Street Fighter 6 beta. I call it:
“Chris Moyse’s 50 Things I Loved About the Street Fighter 6 Beta”.
Don’t count them, there are 50. Learn to trust.
– Street Fighter 6 host: Eternity. Came outta nowhere to rock our sartorial senses.
– Drive Rush mechanic will bring much-needed player-to-player variety.
– Graffiti ninja Kimberly disappears into colorful clouds of spray paint.
– Placement Matches to ascertain a player’s initial landing in Ranked Mode.
– A surprisingly in-depth camera mode, complete with filters, stickers, focal lengths, and
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