At Spiders, we love exploring different types of RPGs. Since our creation we have tried various styles of combat systems and learned something new with each game we’ve released. For our latest game, Steelrising, our goal was to focus on providing a more action-oriented, deliberate, detailed, and fun fighting experience.
From Demon’s Souls remake to Elden Ring, Soulslike games have captured players’ attention. Of course this wasn’t necessarily the case when we started the Steelrising, but everyone in the team wanted to pay homage to this genre. We wanted to home in on combat, making sure players must think about the best course of action and the skills at their disposal, but in a universe of our own. We also wanted to share our passion with as many players as possible, which is why we decided to create an assist mode.
Steelrising leans into the Soulslike formula, but with the unique heart of a Spiders game.
The story of Steelrising happens in one night, at the very beginning of our twisted version of the French Revolution. Automatons are running rampant. They have totally overpowered the revolutionaries; these humans simply didn’t stand a chance when facing even the most basic of these creations.
Fighting fire with fire, you are Paris’ last hope. A single automaton against an army, your task is not easy, every enemy standing in your way can be your last if you underestimate them.
To compel players to save the city, but also the permanent danger in attempting to do so, we decided to put the emphasis on a detailed combat system. Timing, studying your opponent’s every move, making sure not to draw too much attention so as not to find yourself outnumbered, and finding their weaknesses will be key to your success.
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