Bethesda has confirmed that Starfield will have a silent protagonist. This comes as no surprise following the reception of Fallout 4 — in particular, the community’s criticisms of the voiced protagonists. Although there are still some who would prefer a main character with a voice in Bethesda games, many longtime Bethesda fans are happy with the change.
Mainline Bethesda games were known for their silent protagonists. This began with the release of Fallout 3 and carried over to The Elder Scrolls 5: Skyrim. There was a sudden shift with Fallout 4, which featured an overhaul to the dialogue system as well as voiced lines for the player character. Suffice to say, the community wasn’t happy about it. Now, however, the return of the silent protagonist to Starfield means that Bethesda can double-down on the roleplaying aspects of the upcoming game.
What Starfield's Piloting Can Learn from Space Games Like Elite Dangerous
Fallout 4 was a very different game from its predecessors, Fallout 3 and Fallout: New Vegas. Aside from the graphical improvements and changes to the combat mechanics, Fallout 4 featured a completely new dialogue system. While the older games displayed entire dialogue lines in a window with a scroll bar, Fallout 4 took a more minimal approach. It offered a maximum of four dialogue options and often presented them to the player as simple choices — for example, “Yes,” “No,” or “Sarcastic.”
The most notable change to the dialogue mechanics was that Fallout 4 provided voices for both Nate and Nora. Plenty of players saw this as an issue as it took away from the game’s immersion. However, there’s also something to be said about the problems with the new dialogue system as a whole. In other words, it wasn’t just the
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