A once niche, but now incredibly popular genre is the Soulslike game. FromSoftware has iterated on this formula over several titles, with the most recent Elden Ring showing how this genre can work in an open-world game. Several games have tried to replicate FromSoft’s formula precisely (to varying degrees of success), while other games have put their own spin on it. One of those, perhaps surprisingly, was Star Wars Jedi: Fallen Order.
Now, the sequel is all but officially confirmed by name to be in development.Star Wars Jedi: Fallen Order 2is expected to be revealed at Star Wars Celebration near the end of this month, and many are curious about what’s next for Cal Kestis and gang. There are a ton of directions a newStar Wars Jedi: Fallen Order game could go, but perhaps one thing it should do is dive even further into its Soulslike elements.
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It should be noted that, while Star Wars Jedi: Fallen Order is a Soulslike game, it’s probably more comparable toSekiro than it is to other games in FromSoftware’s catalog. Its core elements are clearly taken from the genre, though. Every Star Wars Jedi: Fallen Order planet has interconnected paths and secrets to discover, rest points heal the player and reset enemies, players have to retrieve lost XP or lose it forever, its general combat and gameplay is close to Sekiro’s, some key elements of pattern recognition in said combat, rewarding exploration, and its own challenges.
Star Wars Jedi: Fallen Order’s BD-1 also operates similar to the Estus Flask/Blood Vials/Flasks of Crimson Tears, while the emphasis on perfect strikes and blocks are closer to Sekiro than most Souls games. There are also key differences such as the
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