Maxis decided to release a title disconnected from The Sims in 2008. Instead of greenlighting a new SimCity, Maxis chose to pursue an idea that would allow players to control the development of an entire species. This game, called Spore, would task players with leading their own personal creation through five stages of evolution.
Spore was unlike most games at the time, with players constructing their species using an advanced creature editor, then fighting for dominance on their personal planet — culminating in an intergalactic war. The game received strong reviews, but while many still utilize the character creator to make wild creatures and the game has been featured in academic studies, there has not been a Spore title since 2009.
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Spore was broken up into five stages of gameplay with the outcome of each stage affecting the start of the next phase. The five stages were known as cell, creature, tribal, civilization, and space. Players win the game by reaching a supermassive black hole in the center of the galaxy during the space stage, assuming their species was able to survive until then. Each stage allows the player to customize an aspect of their species beyond just how it looks.
The cell stage begins with a meteor crashing into the ocean, giving players access to a single-celled organism traversing the ocean. Here, the player could choose if their organism was a herbivore or carnivore, and they would have to dodge predators while trying to eat. During this time, players would also uncover meteor bits they could use to evolve their creature in the cell editor.
During the creature stage, the player would be given access to a more advanced creature editor. In this
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