Sony recently released a business segment briefing for shareholders with the grandiose title, PlayStation: The Road to Profitable Transformation(opens in new tab). Between declarations the PS5 would be Sony's «Biggest Platform Ever» and that Sony Group collaborations like the Uncharted movie and a Deathloop Madison beer remix would «Build Brand Relevancy» and «Amplify IP Synergies» is a section more relevant to us in PC gaming land.
«Exponential Growth to be Sustained by PC Titles Beyond FY22» it declares, above a bar graph of three years' worth of net sales on PC. It shows that in financial year 2020 Sony made $35 million from PC sales, a number that jumped to $80 million in financial year 2021, which just ended on March 31. The prediction for financial year 2022 is another massive leap, all the way to $300 million in net sales on PC.
Backing this up is a chart showing the success of three former PlayStation exclusives that eventually arrived on PC, which emphasizes what an earner Horizon Zero Dawn has been. Its life-to-date revenue of $60 million puts it well ahead of God of War at $26.2 million and Days Gone at $22.7 million.
How does Sony expect to rake in those $300 million? The Playstation PC publishing label established in 2021 only has one announced upcoming release in its portfolio, and that's the Uncharted: Legacy of Thieves Collection due this year. What big earners is Sony keeping under its hat? Is it too early to get excited by the possibility of a flood of PC ports for games like Bloodborne, Spider-Man, Ghost of Tsushima, and The Last of Us?
Well, yes. Scrolling back two pages in that business segment briefing shows Sony's plan for «A More Diverse First-Party Portfolio». What that translates to is depicted
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