Square Enix’s upcoming game, Forspoken, has already gripped the gaming community with its beautiful visuals, a fantasy open world, and wonderful gameplay mechanics as seen in the gameplay reveal. However, the heart of the game itself may lie in its combat system that is seemingly based entirely on ranged combat with very few melee options available for the players. Forspoken'sstyle of combat system would be a perfect fit for any game focusing on mages and magic-based combat.
From Forspoken's gameplay reveal, it is easy to see just how the reliance on various magical abilities can negate the need for melee combat. By providing a weapon wheel to select the different abilities and having a variety of faster rapid-firing magic and slower heavy-hitting ones, the player is equipped to tackle both close and long-ranged attackers. Included in these abilities are spells that look fantastic and affect the target in different ways, making it a perfect rendition of what magic combat should look like in gaming.
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The backbone of Forspoken’s combat is the ability wheels, which are like weapon wheels in games like Horizon Forbidden West. These wheels will allow Frey, the game’s protagonist, to quickly switch between abilities or spells. They serve various purposes, some as a trap to help Frey retreat from close-ranged enemies, some that deal area-of-effect damage, and others as a support ability that helps her recharge her magic and health. These abilities are used along with Frey's quick-firing magic that serves as her primary means of attack and can easily be combined to let out devastating combination attacks. In a way, this style of gameplay is similar to the gameplay seen in
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