My Songs of Syx colony started as ten humanoid-bugs, the race of Garthimis, huddled around a fire in a small fishing village. They are simple folk who really only like to eat other bugs (fat juicy caterpillars, as far as I can tell) and fish. The children are hatched from squirming bug nests and most of them prefer to live inside a mountain rather than a wooden shack. The majority of them are not good at reading. That is something we will have to address later on down the line.
I’ve already mentioned the bugs, but there are also dwarves, elves, and various other low-fantasy races that can live together in harmony or at war. Each group requires unique living conditions, foods, and religion. Sacrifices are sometimes necessary, both in terms of your city layout and your citizen’s actual lives. Your job as Despot is to continuously balance the wants and needs of your burgeoning population. Feed them, clothe them, give them tools, and then send them to war.
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Songs Of Syx is a game with incredible scope. The story of your ten settlers will spiral on and on, until there are 30,000 individual people in your new city. Even with all these moving parts - they eat, they sleep, they socialise - the game runs smoothly, something other colony simulators and city builders have always struggled with. This is largely thanks to a pixelated art style that leaves quite a lot to the imagination.
The mauled face of a citizen after a mining accident, or the slab of meat on the cutting board in the recently built hunting lodge, is rendered in a handful of pixels. It’s not ugly, though. Once you get accustomed to it, it’s actually quite gorgeous. Paired with the atmospheric soundtrack, created
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