Almost 15 years after its release, the real-time strategy game Sins of a Solar Empire will finally receive a sequel. According to PC Gamer, developer Ironclad Games considered making Sins of a Solar Empire 2 for quite a while, but only officially began development a little over a year ago.
Fans will no doubt recall that the last bit of Sins content, the Minor Factions DLC, released back in 2018. As it turns out, the developers discussed the possibility of a sequel even back then. And now, Ironclad Games has shared an extensive amount of information about Sins of a Solar Empire 2 and what it plans to achieve with this long-awaited sequel.
In many ways, Minor Factions functioned as a window into a possible future for the IP as much as it served as a sendoff for the original Sins. Ironclad co-owner Blair Fraser noted that the developers asked themselves what a sequel would play like when making the DLC. This resulted in it emphasizing “diplomacy and NPC factions” as opposed to the original game’s more combat-centric approach. With Sins of a Solar Empire 2, the developers opted to go all in on this more diplomacy-focused direction.
Essentially, that the empire management aspects that the first game touched upon will become more prevalent than ever here. After many years’ worth of fan requests and feedback, interactions in Sins 2 will involve more than “‘just blowing up the enemy.'”
Of course, the developer didn’t abandon the original game’s action-focused roots entirely, as that set it apart from other strategy titles of its type. Ironclad Studios preserved this aspect of the gameplay in part through the addition of individual turrets that can target enemies, fire at them, and move around in real time. The original Sins‘
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