After years of speculation, it was finally announced on October’s Silent Hill Transmission livestream that the Silent Hill series will get a multi-project reboot. While the showcase revealed several games and even a new movie, it began with the news that the first title in the return of the series would be a full remake of Silent Hill 2 by Bloober Team, the Polish studio known for games like Layers of Fear and The Medium.
IGN Japan had the opportunity to interview not only Silent Hill series producer Motoi Okamoto, but also Silent Hill 2 concept artist Masahiro Ito and composer Akira Yamaoka, both of whom have a deep involvement in the series. Not only did Ito and Yamaoka work on the original, they are involved in the remake as well.
You can watch part of the interview in video form, and read on for even more detail, as the developers discuss the future of the Silent Hill series, game remakes, working with Bloober Team, and memories from making the original Silent Hill 2.
IGN: How did you decide on the direction and concept of the Silent Hill series reboot? Why start with Silent Hill 2, rather than Silent Hill? We'd love to hear your reasoning.
Okamoto: “The Silent Hill series had been dormant for quite a while. Konami as a company wanted to bring it back, and lots of people working here wanted to make Silent Hill games. The only thing was that everyone had different ideas of what Silent Hill is and why they loved it, making it difficult to coalesce around a single direction.
“I joined Konami during this time and was asked if I could make something work. I agreed to bring everything together and took charge of the project, eventually getting everyone to go in the same direction.
“During that period of
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