Hello, I am Konami producer Motoi Okamoto. When it came to reviving Silent Hill, what we saw as most important was to do so together with those who love the series. Silent Hill had been, if you will, ”silent” for many years. Yet, even during that silence, we had been receiving proposals for new entries and remakes. This is truly a franchise that is beloved by so many fans.
Bloober Team was one such team with the most passionate of proposals. They are a studio that truly loves and specializes in horror games. Together with creators who love Silent Hill, for fans who have a special place in their heart for Silent Hill, we have decided to remake Silent Hill 2. To explain more, I will hand it over to Mateusz Lenart, Creative Director & Lead Designer at Bloober Team.
Silent Hill 2 is a beloved and timeless classic – it’s almost a cliche to say it out loud, but it’s just so true for many of the Bloober Team members. This is also the reason why we approach working on the remake with such great care and respect for the original game.
With that in mind, one of our primary goals is to preserve the atmosphere that made Silent Hill 2 so exceptional, while also modernizing many aspects of the game’s overall gameplay. We are working closely with the original creators, including Akira Yamaoka and Masahiro Ito, to ensure we’re keeping that unique Silent Hill feel intact.
One of the new elements that you could spot in the reveal trailer is the adoption of an over-the-shoulder camera. With that change we want to immerse players even deeper into the game, make them feel like they are a part of this unreal world, and deliver them a more visceral experience across the board.
One change often brings another. With a new perspective, we’re
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