The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Aksel Lielmanis from Signal Space Lab, who submitted Every Day We Fight to The Digital Big Indie Pitch (PC+Console Edition) #11 sponsored by our season sponsors Kwalee, and walked away as the winner.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Aksel Lielmanis: Led by its Founder and Managing Director, Jose Aguirre, Signal Space Lab’s trajectory is built upon the interest and development of innovative and dynamic content, including video games and new media visual projects. Starting as an audio house in 2015, the studio opened an interactive unit to develop from XR specific content to console and PC titles for commercial and entertainment formats. Today it is home to a team of passionate programmers, animators, designers, and industry vets like myself, who are all in positions to make a direct impact on the road to success. And Signal Space has built a reputation of being one of the most innovative studios in the XR space,
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