Using melee weapons is just as viable a combat tactic as gunplay when it comes to the fantasy-futuristic world of Shadowrun. The streets are littered with gun-toting shadowrunners and sword-wielding guards alike, and the Shadowrun Trilogy allows you to perfect both styles.
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How about adding some magic into the mix? The Physical Adept archetype does just that. Adepts blend magic into their fighting style seamlessly, augmenting their blades with chi and pulling off fantastic moves that make them seem like devils on the battlefield. If you want to build such a combatant in the Shadowrun Trilogy, you'll need to know what each stat does for you.
There are three stats that you'll be investing the most Karma into. The first, of course, is Body. Body is tied to your HP pool and is extremely important for a unit that spends most of their time in the thick of battle. They'll be a prime target any time they're caught out of cover, so buffing up their health is nothing but a boon.
The second stat you need to make a Physical Adept is the one that targets the physical half: Strength. Strength is tied to Close Combat and both Melee Weapons and Unarmed. You'll want to choose whether you go for weapons or rely on your fists at the start of your adventure - investing points in both is a waste of Karma. Some spells that you'll be able to pick up with Chi Casting will improve specifically your unarmed attacks, but if you go for weapons you can benefit from their higher DMG and special effects (such as AP reduction).
Since you'll already have a decent amount of Strength, it may be worth investing some Karma into the Throwing Weapons skill. Grenades are very useful and as a front-liner, you'll
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