It's a shame that a game I've been waiting for so long has been relegated to a bunch of pleasing visuals and sensations that try too quicklyIt's a shame that a game I've been waiting for so long has been relegated to a bunch of pleasing visuals and sensations that try too quickly and too hard to make you feel something. Because feelings can't be awakened with a sledgehammer, shouting to the player: "look how profound this is! Now it's your turn to be sad!!!".
If you really have something to tell, you trust that, through the images and the narrative, the player himself will find his place in your story, and will experience the travel in his own terms. But no.
IMHO, the developers have forgotten to be subtle. To be genuine.
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