The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Lindsay Rollins from Rocket Adrift, who submitted Psychroma to The Digital Big Indie Pitch (PC+Console Edition) #15, and walked away as the runner-up.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Lindsay Rollins: Hey, I'm Lindsay and I'm 1/3 of Rocket Adrift, a Toronto-based indie game studio! Our team is myself, Rowan Smith and Titus McNally.
Our Mission as a developer is to tell personal narratives that highlight the perspectives of LGBTQIA+ and BIPOC experiences while also showcasing an outsider lens to Canadian culture. We aim to emotionally enrich players through gameplay and storytelling, and endear them to the struggles of our diverse characters with humour and unflinching honesty.
Tell us about Psychroma that you pitched at the competition.
Psychroma is a narrative-driven side-scroller where you play as a digital medium. Confront the past by piecing together the broken memories of a cybernetic house, and exorcise the
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