Every so often, Roblox releases some numbers and you remember just how massive it is. We all know the platform is huge among a younger demographic but the last time I wrote about the numbers in February this year, they were so big the only comparison that made sense was Canada(opens in new tab). No wonder the CEO looks set to pocket $234 million over the next five years(opens in new tab).
As a public company Roblox regularly issues metrics, and has just done so for September. We're gonna need a bigger comparison country because the daily active user count for the game has now hit 57.8 million, which marks an incredible 23% rise year-over-year. Other games are not as forthcoming with such numbers but this easily outstrips Minecraft (140 million monthly users), Fortnite (where numbers peak at 10-15 million whenever the game hosts one of its big live events), and the whole League of Legends franchise (180 million monthly users, as of October 2021) .
This is complete beermat maths, so don't go citing it, but based on these figures and a 30 day month Roblox would have 1.734 billion users and all those other games combined would be about 400 million.
Here's an official Roblox Corporation figure though: «Hours engaged were 4.0 billion, up 16% year-over-year.» Four billion man hours a month in this place.
The report goes into some detail on the financials, with the estimated revenue for this month being between $212-219 million. This is more-or-less equivalent to last year's figures, so while the numbers are going up the average spend is slightly decreasing (this month, anyway). Roblox Corporation puts some of this down to the strengthening of the US dollar against the euro, British pound and other currencies.
One final
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