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Riot Games released its social impact report today to detail the efforts it undertook in 2021 to help charities become more resilient in the midst of the pandemic.
The report said that during 2021, Riot held its largest in-game fundraiser in the League of Legends universe to date, Sentinels of Light, where players raised $5.8 million for the Social Impact Fund, and 30 nonprofits nominated by players from 18 different countries were selected to each receive a $10,000 grant.
Riot’s Valorant game also hosted its first in-game fundraiser, raising $5.5 million through players’ purchases of the Give Back Bundle.
“With Valorant, we had an opportunity for a whole new community of players to participate,” Jeffrey Burrell, head of social impact at Riot Games, in an interview with GamesBeat.
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Last year, the company had a big year with the launch of its Wild Rift mobile game, the airing of its award-winning Netflix television show Arcane, and its biggest in-game charity fundraiser to date. But the company takes the time each year to also celebrate its social impact efforts, which started with the establishment of a fund for social impact in 2019.
Burrell said that the company exposed all of its 180 million players to efforts to give back and make a lasting impact in their own communities with just a click of a button.
Riot drew attention for its
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