Sorry this review took so long! Our reviewer had the game crash on them on PS5 during the initial process: and after the performance patch. Meanwhile, I had a smoother experience playing The Callisto Protocol: but it didn’t help all that much.
The Callisto Protocol (PC, PS4, PS5 [reviewed], Xbox One, Xbox Series X/S)Developer: Striking Distance StudiosPublisher: KraftonReleased: December 2, 2022MSRP: $59.99/$69.99
At first, I was floored to dig more into this world. When your horror adventure starts off with a sci-fi plane crash and the main character (played by a confident Josh Duhamel, who recently did a mean rendition of Harvey Dent/Two-Face in The Killing Joke animated two-parter) is hauled away by hulking robotic guards to prison, I’m in.
The initial mystery of Callisto Protocol is particularly intriguing. What is even happening in this universe? How are you going to escape? What’s the deal with the organic Resident Evil-esque creatures? Being a prisoner immediately puts you at odds with this world and grounds you in it. The slow buildup is fun to play through, and the entire idea of “a prison escape with creatures” must have been a hell of a pitch. All of this is sold with fairly lifelike character models and some decent performances, but Callisto Protocol just doesn’t deliver as time goes on, after the secret sauce is plopped on your plate. The more you progress, the less interesting things get.
As the creatures take the center stage, a few of them are more annoying than formidable. Callisto Protocol relies heavily on jump scares, which sucks away a lot of the legitimate tension when things start feeling artificial. You’ll battle these creatures with a melee weapon (a crowbar, which is quickly tossed for a shock
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