How do you improve on one of the finest survival horror games ever made? That's the question facing the team at Capcom, many of whom worked on the original Resident Evil 4, as they tackle the remake for the PS5, Xbox Series X|S, and PC,
"After [17 years], we too have gained a lot of knowledge about making games. We're now able to make games that are enjoyed on both a deeper and a broader level even when it comes to elements like controls and storytelling. We thought that adding this knowledge to Resident Evil 4 would make it an even more enjoyable title," says Yoshiaki Hirabayashi, who was the lead designer of the original game's cinematics and is now a producer of the remake. "That's why we decided to tackle Resident Evil 4 with the mindset of, 'Even if it's a difficult project, let's see if we can do it.'
First announced over the summer, Resident Evil 4 will be the most ambitious version yet of the classic game, which has been released on everything from Nintendo Wii to mobile devices. Capcom has enjoyed quite a bit of success with its Resident Evil remakes to this point, but it faces a tough task in living up to the expectations of fans who love the original.
We recently got a closer a look at the remake for ourselves in an extended hands-on demo. In addition to playing Resident Evil 4 for our preview, we had an opportunity to talk to Hirabayashi about topics including quicktime events [QTEs], whether the original inventory structure will return, and more. Read on for our full preview of Resident Evil 4 Remake, which is due out March 24, 2023.
IGN: I'd like to start by asking about how the proposal for a Resident Evil 4 remake came about. Was it a natural follow-up to Resident Evil 2 and Resident Evil 3?
Yoshiaki
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