Resident Evil 4 Remake would have been the worst kept secret this industry has ever seen, if not for the fact our industry is generally terrible at keeping secrets. After this week’s State of Play, the survival horror revival has finally been unveiled. This recreation of the beloved masterpiece is coming next year and seeks to faithfully recreate Leon’s historic European bender while also taking it to places we’ve never seen before.
Given how campy and self-indulgent the original game is compared to the new series’ timeline featuring Resident Evil 7, Village, and all other modern remakes, it almost has to change in order for any of us to take it seriously. Cheesy dialogue, nonsensical set pieces, and characters like Roman Salazar will probably be written out entirely. This might result in the frustration of fans, but I ultimately think it will result in a better, more memorable game.
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Capcom says as much in the PlayStation Blog announcement post, confirming that it intends to “make the game feel familiar to fans of the series, while also providing a fresh feeling to it. This is being done by reimagining the storyline of the game while keeping the essence of its direction, modernising the graphics and updating the controls to a modern standard.”
This is exactly what happened to Resident Evil 2 and 3, with the remakes removing large portions of the original games where necessary and updating the characters and story to reflect our current landscape. Some changes were necessary and welcome, while others felt like content being removed for the sake of it, resulting in weaker experiences and drawing ire from fans who were clearly hoping for something more. Resi 3
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