The news broke on February 11, 2022 that employees at Raven Software were forced to attend a mandatory meeting earlier in the week which included misleading information about unionization. This comes in the wake of a long struggle with management on the part of workers at the company.
While the actual content of the meeting has not been made public, the recently formed Game Workers Alliance issued a statement shortly afterwards which referred to the presentation as “anti-union propaganda.” Stemming from the strike earlier this year by workers in its quality assurance department, the Game Workers Alliance represents many of the people currently employed by Raven Software.
“Yesterday, a captive audience meeting was held at Raven Software in which anti-union propaganda was given to the workers,” the statement points out. “As such, the Game Workers Alliance would like to address some of the questions that may arise about unionization.”
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The statement goes on to address a number of concerns which resulted from the misinformation given out at the meeting before noting that “leadership asked questions about all the bad things a union could do.” The statement then notes how management “failed to ask what good things a union could do.”
The statement remarks that a union could “allow us to negotiate work-from-home policies without risking pay or benefits, protect from termination without cause, allow for greater paid-time-off allowances and accrual rates, ensure greater disability accommodations, decrease crunch and ensure that workers are fairly compensated for overtime, improve benefits including
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