Riot Games promised another update for its League of Legends fighter, Project L, this year — and it's shaping up just in time to make that deadline with a new look at its gameplay systems.
Uploaded to Riot's official YouTube channel, this latest look at Project L is guided by executive producer Tom Cannon and game director Shaun Rivera. The developer diary dives into the state of some previously revealed champions, like Illaoi, and explains the design philosophies behind turning the League fighter into an assist-based showdown.
Cannon kicked off the video with an Illaoi update, explaining previous iterations shared of the champion were early design concepts. Now, it seems those pieces for her model and fleshed-out kit are coming together, with today's Illaoi combat footage showing off a version of the character that's "about 30% complete."
The brief look at Project L's "big body brawler" shares a closer look at some of signature features from the MOBA, like her golden artifact and Nagakabouros tentacles. In her earliest playable form, Cannon noted Illaoi is live in Riot's internal playtest.
In previous Project L updates, Riot detailed its "easy-to-learn but hard-to-mastery mentality." Rivera kicked off his design philosophy breakdown with those same principles, outlining how the pillars of their gameplay systems will guide that core idea through movement, offense, defense, tag-teaming, and assist actions.
/dev: Gameplay Basics & Tag in Project LTo cap off the year, let’s take a closer look at Project L’s core gameplay: We believe in systems that are deep and flexible, including dynamic movement, impactful buttons, and a whole lot of tag. pic.twitter.com/dzde0Ah48a
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