Overwatch 2 introduces a bevy of new characters, maps, and modes when it launches early next week. However, the most significant change arriving alongside the sequel's new free-to-play format is a Battle Pass. The pass' free track allows players to unlock a new support character named Kiriko, while its premium track – which costs $10 or 1,000 Overwatch Coins – offers unique cyberpunk-themed cosmetics like weapon charms, souvenirs, and legendary skins. Players who complete the 80-tier premium Battle Pass receive Cyber Demon Genji, the first of Overwatch's new class of customizable cosmetics called Mythic Skins.
We recently interviewed Overwatch 2's leadership group to learn about their philosophy while developing the Battle Pass and Mythic Skins' role in the sequel's revamped monetization strategy.
«When we looked at making this transition to free-to-play, one of the great goals we had was to give Overwatch players what they wanted, which was just continuous delivery of content. We know this because players have been telling us that keeps them engaged over the long term,» says General Manager Walter Kong.
Kong tells us the size of Overwatch 2's core team is nearly triple what it was in 2016 – a necessary expansion to meet the short timelines of developing a free-to-play online game. He continues, «We spent a long time thinking through how to be able to fund continued development of the game in a way that would still present fair and enjoyable experiences for all players, whether they choose to pay or whether they choose to play for free. And our approach, in terms of players who pay, is to deliver tremendous value.»
That's precisely where Overwatch 2's new skins come into play, though they're not exactly a cheap
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