Poison swamps and terrible dogs have one thing in common: FromSoftware absolutely cannot resist putting them in all of its games. Elden Ring is full of dogs that might have a better chance of becoming Elden Lord than you do, considering how often they launch into nearly unstoppable barrages of fangs that always seem to stagger you. And that's just Elden Ring's normal breed of terrible dog. The bleed-inflicting dog variant in Elden Ring is so, so much worse. These bleed dogs are currently bugged, causing them to deal over 11,000 points of damage in one attack animation.
For reference, that's about five times the amount of health a you have at 99 vigor. Put another way: Starscourge Radahn deals about 1,000 damage with his most brutal attacks. These dogs are like fighting 11 Radahn's at once—an actual nightmare.
FromSoftware dataminer and modder Zullie the Witch has arrived at an explanation for how the developer accidentally made its dogs so much worse in Elden Ring. That ludicrous damage comes down to a fault in the way the game determines whether an enemy attack hits you or not.
Enemies in Elden Ring share animation data for efficiency. Instead of having to have unique attack animations for every slight variation of a horse, many of them use the same animations. It works the same way for the dogs, except the bleed dogs come in two sizes. When either size of dog attacks you, the game checks to see which one it is and allows it to deal an appropriate amount of damage to you. It does this so that once you've been hit, you can't be hit again from the same attack.
Instead of locking in its decision on which dog attack hits you, though, Elden Ring picks one, then erases the data of that choice instead. As a result, it makes
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