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08.02 / 07:31
Mobile RPG Progressive Horizon Forbidden West, Elden Ring Emphasize Two Unique Open-World Designs
For a long time, open-world games were often being designed in one way: the Grand Theft Auto way. In this, players are given missions tied to the overarching story, head to where the mission starts without a linear path to follow, and complete the mission by demonstrating skill in one or more gameplay styles. In the meantime, the world was free to explore and find other tasks, often with no connection to the plot or technical skill. Since most open-world games followed this formula, they were often seen as Grand Theft Auto clones. Horizon Forbidden West and Elden Ring are the latest examples of how the formula has shifted in modern times.
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