Since releasing Guacamelee in 2013, the team at Drinkbox Studios has continually pushed its boundaries while still keeping the in-house style that made the Metroidvania such a hit. Whether it was Severed’s experimental touchscreen gameplay or Guacamelee 2 taking the original game in a novel new direction, the studio is always proving that it has more to give players. Their new action-RPG Nobody Saves the World, then, is the culmination of all of the team’s previous works, while proving that it still has some surprises up its sleeves.
Finding the perfect formNobody Saves the World’s core mechanic is all about switching from one form to the other. You’re a fledgling wizard who has found a magic wand and must use it to save the people of this world from the all-powerful Calamity. This wand lets you turn your shriveling body into a speedy mouse ready to bite an opponent’s ankles or a massive bodybuilder who will literally start to throw some weights around if he gets into a scuffle.
Drinkbox actually kind of experimented with a similar mechanic back in Guacamelee 2. In that game, you could turn the lead character, Juan, into a chicken at will and use its moves to get through different combat encounters and puzzles. However, Nobody Saves the World expands that idea by giving you more than 15 different forms to play around with. Each comes with its own set of passive and active abilities that you can improve over time. It’s kind of like the classic children’s series Animorphs if it was set in a fantasy kingdom.
Chaos ensues when you start to mix and match abilities from different forms onto a new one. You take your Ranger form’s fast-shooting arrow ability and mix it with your Zombie form’s skill that lets them reanimate the
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