Last holiday, Nintendo released Game & Watch: Super Mario Bros., a handheld that technically played the original Super Mario Bros. on its itty bitty screen. But how many people actually set foot at the end of the Mushroom Kingdom on that diminutive doodad? The cramped buttons made the portable a collectible at best and at worst, a ruthless inflictor of arthritis.
My big question at the time was: Why? Why release a video game handheld that feels bad when you play video games? I eventually
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