Niantic, the company behind the mega-hit Pokémon GO, has reached an inflection point.
Whether because of pandemic fatigue or frustration over the limitations of today’s AR tech, the Google-spawned startup has struggled mightily to replicate the success of GO, which became one of the fastest-growing games in history shortly after it launched in July 2016. Niantic shut down Harry Potter: Wizards Unite, its first high-profile title after GO, just two years post-debut, while another tentpole project — Pikmin Bloom — has generated only a fraction of the downloads that GO attained over the same time frame.
Last June, Niantic laid off 8% of its staff — about 85 to 90 people — and canceled four of its projects, including a Transformers game that had already entered beta testing.
Needless to say, there’s a lot riding on NBA All-World, Niantic’s latest attempt to again achieve iOS and Android virality. Revealed last summer in a joint announcement with the NBA and National Basketball Players Association, All-World — which is visually quite similar to GO — is chock full of merchandise, nods to basketball culture, minigames and opportunities to meet avatars of real-world NBA players like Jordan Poole, Karl-Anthony Towns and Andrew Wiggins.
I’ll be the first to admit that I’m not All-World’s core demographic. The only team I’ve ever followed is the Cleveland Cavaliers, and that’s simply because I grew up near Cleveland (and, well, LeBron’s stardom didn’t hurt). Being that I’m not much of a sports person — my preferred type of game involves controllers and screens — I hadn’t given All-World much thought until Darrell Etherington, TechCrunch’s managing editor, assigned me to write a first impressions piece.
So I went in blind to my All-World
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