It’s hard to put into words how cute the little creatures in Peridot are. The virtual pets, which star in the next release from Pokémon Go developer Niantic, seem scientifically designed to make you say “awww.” They have big eyes and colorful bodies, and they really react when you give them some attention. I was only able to play a short amount of a pre-release version of the game, but I’m already smitten.
I had the chance to try a hands-on demo of Peridot with senior producer Ziah Fogel at Summer Game Fest last week in Los Angeles. The game is essentially a cross between Pokémon Go and Nintendogs, with all of the augmented reality and location-based gameplay you’d expect from Niantic but with a greater focus on taking care of your virtual pet. You only have one peridot at a time (more on that later), and your main goal is simply keeping them happy, so they’ll mature into a well-adjusted adult, which can then breed to create even more cuties.
When you first start up the game, you’re presented with a baby creature — each peridot is unique — and tasked with giving it a name. I panicked and named my cute, pink buddy “NFT.” (See the correct pronunciation here.) From there, there’s a sort of quest system revolving around your pet’s desires. They might want to be petted or have a certain kind of food. My little NFT (again, I apologize for the name) really wanted to see some flowers, so we wandered over to a nearby restaurant that had a vase of roses on its hostess stand. My peridot saw them via AR and immediately perked up.
Niantic is quick to point out that there really isn’t a punitive element here. Your pets can get a little sad, but they never get hurt or (gasp) die. Peridot is a game built around positive reinforcement.
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