My swordsman travels the world in search of adventure, battling monsters and helping those in need along the way. Multiple whimsical companions join in his quest, with the chubby and batlike Cluu acting as his right-hand monster. An entire world is succumbing to darkness, and it's up to us to save the day--even if I don't have to do much to make it happen. Ni no Kuni Cross Worlds is a meaty mobile RPG with hours of content, but a lot of that time can be spent letting the game do its own thing.
When the game begins, you're dropped into a virtual reality game called Soul Divers--continuing the isekai-esque themes of Ni no Kuni as a whole (only without the time travel). You choose between five different classes: rogue, destroyer, witch, engineer, and the aforementioned swordsman. Each character can be customized with costumes and colors before given a name and sent into the adventure. From there it's standard RPG fare: watch cutscenes, battle monsters, and explore the world.
What's interesting here is how you interact with this world, or rather, how you don't. By touching the active quest banner on the left side of the screen, your hero travels to the designated area and begins the quest. If the quest involves fighting monsters, the hero will engage and defeat them without so much as a single tap on the screen. As I'm writing this paragraph, my swordsman is wandering through the Kingdom of Evermore and its surrounding area looking for a familiar--the small companions that fight at his side--for a quest.
It's odd, sure, but in a way it's a cool idea: By allowing the player to make progress even when they might be needed with other tasks, the game can be treated like having the TV on while working from home. Granted it's not
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