Neon White feels like an old game. The design isn’t archaic, it’s not old-fashioned (quite the contrary, actually), and there’s no outdated language that makes you wince. But playing it feels like you’re a kid again, and you’ve borrowed a bootleg 50-in-1 disc from a kid at school. You try out a few games, there’s a skateboarding one and a Pokemon knock-off, but Neon White is the one you obsess over. You pass the controller between your friends every time you die, each trying to find shortcuts and shave milliseconds off each others’ times. It’s a blissful experience. Neon White makes you happy.
I’m obsessed with it. I have been since I played the demo, which I described as Titanfall meets Hades. After playing the full game, I stand by that assessment, but want to specify a bit more. The levels are like Titanfall 2 levels if you’re speedrunning them. There’s less shooting and more puzzle solving, as you work out the perfect route that will shave a second off your time. There’s similar grenade tech, too, where you use explosives to propel yourself across levels and record unbelievable times. If you know how to wallbounce in Apex Legends, that will help your time, too.
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I’ll get back to basics for a second. You’re dead, but instead of being condemned to Hell, God’s angels task you and a handful of other sinners with ridding Heaven’s outskirts of invasive demons. The Neon – that’s what all us heathen sinners are known as – who does best wins a year in Heaven. The thing is, all the other Neons seem to know you, but you can’t remember a thing about your life. Leveling up your friendship with each character by showering them with gifts picked up in
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