Although the hype has died down a little, there's no doubting MultiVersus has been a pretty big hit right off the bat. The game is technically still in its beta, yet it has already attracted more than 20 million players. That'll happen when a game clearly inspired by Super Smash Bros. launches less than a year after Ultimate's roster was officially completed, and anyone can play it on almost any platform for absolutely nothing.
Saying MultiVersus has replaced Smash would be a little bit of a stretch. The only thing that will ever replace Smash is the next Smash, and if there's never going to be another then Ultimate will never be replaced. Certainly an appropriate title if that is going to be the case. Warner Bros. has already proved it has the next best thing in MultiVersus when the world was crying out for it. There is one thing missing though, and it took me a while to figure out what it is.
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It's discourse. That might seem like a wild thing for someone in an industry teeming with too much discourse to say, so let me explain. Most of the discourse the video game industry experiences on a daily basis, and there's a lot of it, is bad. Developers being hounded by players nitpicking their games, titles launching in a broken state because they weren't ready to go. That's obviously not the kind of discourse I want for MultiVersus, or anything for that matter.
No, the discourse I'm referring to is what used to come with each and every Smash reveal. A day or two before Nintendo was ready to unveil who would be coming to Smash Ultimate next, it would proudly proclaim a new fighter was approaching. Thus began 24 to 48 hours of everyone, whether they played Smash regularly or
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