Thanks to its lengthy delay from April 1, we’ve had a lot of time to sit and stew on what Magic: The Gathering’s newest parody set, Unfinity, has to offer. First came the news that some cards would be legal in wider Magic, a first for Un-sets, and the community lost its mind, clutched its pearls, and waited for the next shoe to drop.
That came at San Diego Comic Con earlier this year, when head designer Mark Rosewater unveiled that stickers would be one of the set’s major mechanics. Peeling them off and sticking them onto cards to change everything from their names and abilities to if they’re wearing a hat or not. And, worst of all for some, these were going to be eternal legal. Stickers. In mainstream Magic. The absolute horror.
RELATED: Stickers Solve One Of Magic: The Gathering's Stickiest Problems
While the community’s been mithering about stickers, a bigger problem has arisen from the depths of the Unfinity preview season. Everyone got so focused on the silly little stickers that they’ve missed the massive roller coaster barrelling down the tracks toward them. It isn’t the stickers you should be worrying about, it’s Attractions.
I’ve already set out how I think stickers are actually a good thing for Magic. They fill a large hole in the current rules and allow modifiers for cards to stay as they move between zones, unlike counters. I’m not big on the carnival aesthetic of them – paying tickets to do it feels like it curtails future use in non-carnival-based sets – but they have huge potential for future development.
But more than having potential, there’s zero chance stickers are going to have an impact on the eternal formats. You’re required to have ten different sticker cards and pick three at random, and with
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