Groundbreaking video games don't come around often, so when they do, they tend to stay relevant long after their initial release. The Legend of Zelda: Breath of the Wild is the perfect example of this. Released all the way back in 2017, Breath of the Wild is still often a point of discussion in the video game landscape, and is frequently used as a comparison point for modern open-world adventures. Taking a more player-centric approach to the open-world genre, The Legend of Zelda: Breath of the Wild lets players truly go wherever they'd like to, and it's all thanks to the game's innovative climbing mechanics that could be used in a plethora of other open-world franchises.
Back when The Elder Scrolls 5: Skyrim was in development, Todd Howard stated the infamous quote, «see that mountain? You can climb that.» When players finally got Skyrim, that turned out to be a little untrue, as the only mountain-climbing in the game is spamming the jump button while pushing forward, hoping that the game bugs out long enough for the player to make their ascension. The Legend of Zelda: Breath of the Wild finally fulfilled this prophecy and let players climb anything and everything, changing the open-world genre for good.
Zelda: Tears of the Kingdom Could Make More Use of Link's House
The Legend of Zelda: Breath of the Wild's climbing mechanics are incredibly simple on the surface, but deceptively complex behind the scenes. To start climbing, all players need to do is just jump at a vertical surface, and Link will do the rest. However, as the player begins to climb, their stamina gauge will start to deplete. At the start of Breath of the Wild, Link has just one circle of the stamina wheel unlocked, which essentially means that the player is
Read more on gamerant.com