There’s this one player in Call of Duty: Modern Warfare 2 (I won’t say the username for the sake of confidentiality; let’s call them xXPwnmasheen420Xx) who just keeps on killing me. Every time I go back and try to kill them – no matter how I approach it, or whether I change my gun, or I go tactical or go loud – they kill me again. My death count ticks up and I cross the threshold whereby Call of Duty awards me the “Comeback” XP bonus if I actually do score a kill, and meanwhile I watch this other person graduate from a UAV, to a cruise missile, to a stealth bomber just from shooting me over and over. I am not just losing. I am helping them to win. If this were an actual war, simply owing to my own ineptitude, I would be done for treason.
But do I mind? Am I frustrated, bored, or raging into the comms? I am not, because even when I’m having a bad game, the presentation, the style, and the overall feel of this latest Call of Duty entry mean Modern Warfare 2 is always, in some way, enjoyable. It looks great. It sounds fantastic. Shooters live and die by the volume of their guns; if they sound puny, I’m out, but if they’re loud and dangerous, like Battlefield, like PUBG, like here, it can even be enough to cover some otherwise bad mechanics.
Modern Warfare 2 can catch you out. There are changes to the pace and the perks system that will wrongfoot CoD and FPS veterans, and feel perhaps overly punitive for series newcomers. But you quickly acclimatise, and in the meantime, the sheer sensory experience of Modern Warfare 2 multiplayer, whether that’s in Ground War, Invasion, or even a standard team deathmatch, is so great that whatever frustrations you might feel towards being repetitively killed, or not being able to correctly
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