The Modern Warfare 2 multiplayer beta has introduced nerfs to slide cancelling, the infamously tricky movement mechanic from Call of Duty: Warzone, although fans of the FPS and battle royale series from Infinity Ward and Activision are unsure of the changes.
If you’re new to slide cancelling, in Warzone, it allows players who are using tactical sprint (when you run faster by holding down Shift) to slide along the ground then quickly leap up mid-animation, i.e., to slide and then cancel. It’s a useful technique since it makes your operators’ movement jumpy and unpredictable, allowing you to dodge incoming fire, and charge at enemies head-on without them being able to get a good aim on you. In some cases, slide cancelling feels like a legitimate tactic requiring skill and experience. In others, it feels closer to a bug or exploit, turning the battle royale into a frustrating and bizarre, twitchy dance competition.
The Modern Warfare 2 multiplayer beta introduces changes to sliding and slide cancelling seemingly designed to nerf the two manoeuvres. Now, if you hit crouch while tactical sprinting, rather than sliding you will perform a dive, eliminating the potential for a slide cancel. Since sliding can only be performed while travelling at the normal movement speed, this means you aren’t sliding as fast or as far, meaning that, if you successfully perform a cancel, you are not necessarily as jumpy or hard to hit as you might be in Warzone. “Slide cancelling still exists,” explains Call of Duty’s official site, “but it is slower than tactical sprinting, and overall has reduced power in the movement meta. Consider it more appropriate towards short-range engagements every so often, or at longer distances after all tactical
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